
On a mechanical level, this means you don't take damage right away when an enemy hits you, something I found a fascinating choice. Rot can still be used to attack, but in doing so you'll take damage. The amount of blood you can be holding at once is limited, and if you hold on to it for longer than five seconds or get damaged, it turns into lunar rot. This led the team to centre combat on lunar blood, which acts as ammo, and is collected from and then reflected back to enemies. "Lots of people are going to play it because they like the characters or the setting or the story, so we wanted to make a combat system that leaned into that in a lot of ways," Uduwana says. Uduwana recognises some people will be drawn to Midautumn as it focuses on a particular type of experience, and not because they're big fans of action roguelikes. Uduwana grew up while moving around within Asia, he tells me, and was always struck by the ability of diaspora communities to relate to each other, despite differences in their situations and histories. The game's setting, Nambo Quay, is a utopian town filled with inhabitants from Asian communities across the entire continent, which has its roots in Uduwana's childhood. Midautumn draws on many personal inspirations and interests. Watch on YouTube Midautumn Kickstarter trailer. A lot of people in those positions of power are just not really tuned into those specific communities." "I was tired of having to explain why people would relate to it, or why it would be something that would be exciting for folks. "That galvanised me to just be like, I'm just gonna message people and we'll try and make it," he says. Uduwana tried pitching the game in a traditional way to secure funding, but the culture gap - and then, more significantly, the pandemic and the wave of anti-Asian sentiment surrounding it - caused him to opt for a more indie development approach instead. "There's a specific type of person who, when they find out the game is called Midautumn, gets very excited."

"I think a lot of folks I was pitching it to were like, why is it called Midautumn?" Uduwana tells me, adding that he settled on the name very early on. Still, Uduwana is aware Midautumn's title - and the experiences within Asian diaspora communities that inspired him - won't immediately feel familiar to many others. For Midautumn developer Sherveen Uduwana, it brings back memories of attending these festivals as a child, and the comfort of lanterns and fireworks floating in the dark night sky.Īvailable in demo form during LudoNarraCon last month, Midautumn's blend of thematic storytelling and action mechanics immediately caught my eye - as well as its name. For me, it's a time of year I'll always associate with the mooncakes my grandma shares with us.

#Reflection trailer full#
It's a celebration of the full moon, usually falling in September or October, though traditions vary between countries. Action roguelike Midautumn is named after the Mid-Autumn Festival, one of the most important events of the calendar for many countries in Asia.
